Sometimes progress is slow, other times all at once. Obviously a significant amount of effort is usually needed to meet the activation energy required for a change of states. Besides the normal content like videos, text posts, multimedia like images and music, I’m working on the backend and just living life. Let’s get a bit of a progress report on some of the things over the past year…
Video Content
OK! I’ve really been meaning on finishing the 2 and 3 parts of the video series on “What Is GameArcane“, so that’s big on the goal posts for this year. Make sure to stop by the Twitch stream where I stream games about twice a week, 2 hours at a time. Currently we are aiming to finish Disco Elysium sometime soon and I cannot recommend this game enough. Superb art, story, design, characters, its the whole package. Before that we played through Inscryption, another A++ game, and ripe with esoteric content. Alternatively you can stop by the YouTube account page for over a hundred gameplay videos and more content.
Creative Work
This year I’ve really been focusing on game design and development! Out of the many aspects of occult gaming, ‘game creation’ is some of the most time consuming, difficult, and essential of goals. And MY how there is so much to be done. Starting with the game engine itself, there is a lot to consider and I’ve been working in Godot, Unity and Unreal recently. I’ve done work on this in the past, using RPGMaker, XNA Framework for the Xbox360, and long ago my friends and I worked on making a side scrolling game engine for a college class.
I have a game that I and designing and developing called “Tower of Mirrored Depths” currently using Unity3D. I’ll try to make some posts in the future outlining the plans and development process soon. To elucidate any shadow of a doubt, the game will be a virtual tour of the Sephirot of the Qabalah. To set some reasonable goal, I’m focusing on the tutorial which takes place on the ground level of the game. A single player adventure game- story, setting, characters and experience are the focus.
Next up is Blender, which has been my recent love. Where would a game be without its assets. To create the actors and set pieces I wanted to really dig into creating 2d and 3d objects. Shaders, procedural generated geometry nodes, this is a real aspect of technomancy for the future. I have many things I want to make for the game as well as to build my portfolio of virtual artistic works, so working in Blender was a natural choice. I’ve been grinding through tutorials and this has been eating up a lot of my time recently. A long way to go but being able to see the progress has been invigorating!
My Life
I’ve been working on my resume trying to find a new job, looking at housing trying to find a new place to live, friends, family, and personal life- just like everyone. Playing music at live events and making music for game projects. If you ever want to chat stop by the stream, or better yet, join the Discord community where we are active daily. No one is an island, and I knew fully well that I could not do this project alone. Somewhere between the thousand, millions of games that require an equal amount of time if not more- and the vast ancient knowledges… paths of esoteric knowledge, I am truly humbled by those other people who help and contribute whether by choice or accidental. I can only hope to assist those who chose to learn and create for those who are yet to come.
The creative spark.
Leave a Reply